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Topics - Nexemis

Pages: 1 2 [3]
31
News and Announcements / Latest additions & changes to Deloria Online
« on: February 23, 2017, 02:46:24 AM »
Hey guys, I wanted to take a quick moment and update everyone on what's been recently added to the game. People keep asking what I am working on and what's new, but I don't get much time to keep posting updates like this. I have been very busy making a lot of additions to the game and am coming closer to the closed testing to begin. I can't stress how much this is a new game, but I will try to go over a bunch of the changes and additions I have made to the game recently, and overall.

* STAY UP-TO DATE! JOIN US ON DISCORD TO GET DAILY UP-TO-DATE INFORMATION AND SCREENSHOTS OF WHAT I AM CURRENTLY WORKING ON * https://discord.gg/aGtXX7H


SCREENSHOT 1: http://www.deloria.online/images/webss/do43-05.gif

ON-SCREEN CHAT: In this screenshot you can see how the new chat is now on-screen. All the screen mumbo jumbo (combat/exp/item/etc) has been removed from that space and now is used for main game chat. There are many options for the on-screen chat, including font, size, number of lines to show, fade delay, and bold outline. With a click of a button you can bring up the classic non-transparent chat up in its place if you prefer the old style, or if you want to scroll back and review old chat.

COMBAT LOG: I have added a combat log that can be opened just like the classic chat. You can scroll and review past combat moves here.

FULLSCREEN MODE: I have re-added a fullscreen mode. The old fullscreen mode code stopped working when screens went to widescreen format. I have since rewrote a new fullscreen mode code that will maximize to 1920x1080. The game default game screen is now widescreen format 1366x768 and upscales to 1920x1080 when fullscreen mode is active. Some players will prefer to play this way while others will not. It's a preference that a lot of players wanted brought back.

BRAND NEW AUDIO CODING: I have rewrote all the sound and music coding to give players more custom options, as well as just upgrading the sound components to work and sound better. You can also now set separate volume controls for sounds, music and weather/ambient.





SCREENSHOT 2: http://www.deloria.online/images/webss/do43-06.gif

NEW HELP MENU: The new help menu has been redesigned and updated, while the emoticon menu has stayed the same :)





SCREENSHOT 3: http://www.deloria.online/images/webss/do43-07.gif

ITEM OBTAINED: With the addition of the on-screen text, many old screen text had to be removed (including item pickup/drop). The new Item Obtained code shows items you obtain from picking-up, stores, quests, etc. The color changes depending on the quality of the item. (bottom right corner)





SCREENSHOT 4: http://www.deloria.online/images/webss/do43-08.gif

NEW STORE & BANK CODE: The bank and store code were updated and improved. New features were added to the store like 'Sell All Grey' button and a new 'Buy Back' feature.

NEW ITEM HOVER: You can also see the new item hover from this screenshot. It works the same when you hover over an ability, but changes the information and icons accordingly.





SCREENSHOT 5: http://www.deloria.online/images/webss/do43-09.gif

ABILITIES: Abilities are a new feature of this version of Deloria Online, and pretty game changing. In this screenshot example I am using an AoE fire ability. With a wide variety of abilities already in the game, players can customize their character to a build they prefer.

ON-SCREEN COMBAT TEXT: Combat text (DPS and healing) as well as experience gains are now shown on-screen above the appropriate targets. NPC damage calculations are not in the game yet, but in this screenshot you can see one of the sloth hit me for 12 damage.

BUFFS & DEBUFFS: Near the top left of the screen you can see I have 2 beneficial buffs that are about to wear off. These are a new feature of Deloria Online and are written hand in hand with the new abilities code.




OTHER CHANGES/ADDITIONS::

NEW PARTY CODE: I have rewritten a brand new party/group code. Group can have up to 4 players in them and level-up as players level-up rewarding increased experience, regeneration and luck. Parties can also be set to 'Open' allowing anyone in your area access to join your group.

ALL NEW ITEMS: I have started adding all the new items, rewards, drops and consumables to the world. I already have a fair bit. Like recent version, many gear have +versions, however I have also included +variations to gear to add even more customization. (ie: SameItem of Regeneration / SameItem of Precision). This will also give players a better selection of items to sell.

ITEM BOUND SYSTEM: The item-bound system that was added at the end of the last test is still active in the game and working great. It has been upgraded to support future coding (talked about below)

CAPACITY CHANGES: Players now have an inventory space of 20 (vs 15 before) and a bank space of 20 (vs 18 before).

NEW ACCOUNT & CHARACTER DATABASE: I rewrote the accounts and character databases to hold a lot of new information for new features I have added to the game as well as for future patches in mind. Accounts now work on an email basis and have 2 character slots per account at the moment.

FRIENDS REWRITE: The 'Friends' code was rewritten but will act pretty much the same.

DELORIA ONLINE UPDATER: The Deloria Online Updater got a major overhaul and rewrite. I made my own custom HTTP downloader for the updater which has been working much better than the old FTP updater. This also helps remove unnecessary third party controls which could sometimes cause register errors when installing. The updater is quite an upgrade from its prior versions and runs very well and error-free. If it encounters any errors or missing files, they can be fixed and replaced automatically or from within the internal debug menu.

GRAPHICS: Lots of new graphic additions, as well as modifications to past favorites.

SOUNDS & MUSIC: Many new sounds and music have also been added. I have also adjusted the volume on some previous sounds.

DELORIA MAP IT!: I improved my game map editor for public use and released it to the closed testers for testing. It will be available to everyone to test soon, and could be used for future game features .....

LOTS OF NEW STUFF!


CURRENTLY WORKING ON::

MAPS: I am finishing up the last few maps, then I can start adding the story line content and quests.

QUESTS: The second biggest game-changer, I am in the midst of re-adding the quest system. The old quest system code I was working on I had lost, but this version has improvements already that the other did not. I will show screenshots of the new quest system as soon as I start adding the story content.



PROJECTED TIMELINE:: After I complete the last maps and finish the quest code.

- Do combat and ability calculations. This will take a fair amount of time and testing
- Finialize any finishing touches and calculations and open the server to closed testers to start testing.

 >> OPEN SERVER TO CLOSED TESTERS?? <<

After closed testing starts, I will first focus on bugs, fixes and calculation changes depending on testing

- Player Shops. I want to add a pop-up shop for players so they can sell items in their downtime, or shop for specific gear at low low prices. This will also help the economy, give another source of income for players, as well as reward players who like to farm items. This will also give players a secure player to player trade.

- First 2 Professions. Right now I have the idea already setup for the first 2 professions being added to the game. I want to add enchanting and alchemy as the first two professions. I think they will work very well, but more information will come on that.



I think that gives a good idea of what I have been working on and what's to come for this new world of Deloria Online. I thank you for your patience as I continue to improve the game and get it ready for testing. It is much faster and efficient to make these changes and additions now before any alpha testing begins. Again, to keep up-to-date, join us on discord!  https://discord.gg/aGtXX7H

Cheers for now guys!


32
News and Announcements / Email Issues
« on: February 19, 2017, 01:08:28 AM »
We are currently having issues with our deloria.online email accounts. If you have tried to email any deloria.online accounts in the past few weeks, we did not receive it and you are encouraged to re-email to: nexemis@gmail.com. We hope to have the issue resolved shorty.

33
News and Announcements / Updated Screenshots
« on: February 16, 2017, 09:50:59 PM »
Wanted to give another quick update on the game. Still very busy reworking the game. I have finished upgrading the bank and store features and have started populating the world with items and NPC. Here is a few new screenshots showing some of the new items added, the new options screen and a shot of the new Swindler Woods.



Swindler Woods http://www.deloria.online/images/webss/do43-03.gif



New items (don't mind the text alignment) http://www.deloria.online/images/webss/do43-04.gif



New Options screen http://www.deloria.online/images/webss/do43-05.gif

- Nexemis

34
News and Announcements / New Screenshots
« on: February 02, 2017, 04:00:03 PM »
Here are a couple screenshots of the new Merchant Cove and the Dry Lands.



Merchant Cove http://www.deloria.online/images/webss/do43-01.gif



Dry Lands http://www.deloria.online/images/webss/do43-02.gif

35
News and Announcements / Quick Update
« on: January 25, 2017, 08:30:05 PM »
Just wanted to give a quick update on what I've been working on, what's new and what's to come in the coming weeks.

I'm in the final stages of re-writing the last pieces of the server and client coding. I'll be done with all the new accounts and character databases by the end of this week. The new game options are almost complete, which features more key-mapping options and a completely rewritten sound and music player (loop options, more sound options, custom volume controls).

I am planning to start letting the Closed Testers in the new world to test within the next few weeks. At the time the Deloria Map It! map editor utility will be released for public testing. I will be posting on the forums a comprehensive list of all the new changes and improvements to Deloria Online within the week.

Remember to sign-up on the forums for up-to-date information and Closed Alpha access.

Hope to see you all in the new world soon!

- Nexemis

36
Polls / Would you prefer if bank accounts were shared for all characters?
« on: January 05, 2017, 03:15:55 PM »
Would you prefer if bank accounts were shared for all characters, or keep per character for more space. Item bound policies would still be in place, and bound items are character bound not account bound.

37
News and Announcements / Deloria Map It! Makeover
« on: January 04, 2017, 11:37:15 PM »
Deloria Map It! got a major coding update as well as a cosmetic one. Many features were improved as well as a redesign of the user interface.

The 'Graphic Layer Tool' was improved, as well now you can auto-populate your personal clipboard from tiles used on that specific map (Edit-Clipboard Options).  I will continue to work on improving the editor tools as well as finishing up the new 'Search and Replace' tool, which has many new features and options.

Like always, if you have any problems, please post them on the appropriate forums.

- Nexemis

38
News and Announcements / Deloria Online is now 4.3!
« on: January 03, 2017, 11:14:26 PM »
Deloria Online has leveled-up to Closed Alpha 4.3. There has been a significant amount of changes and additions to all aspects of Deloria Online, and required a version upgrade. More information of the changes for 4.3 was sent out to Closed Alpha members.

- Nexemis

39
News and Announcements / Merry Christmas
« on: December 25, 2016, 07:36:36 PM »
Wanted to wish all Delorians a merry and safe Christmas! 

40
News and Announcements / New Party Code
« on: December 19, 2016, 11:12:18 PM »
The Party code (Grouping/Partners) has been totally rewritten.  Parties are now their own entity and will work much better than in the past. Parties level-up as players level-up, unlocking a bunch of perks and bonuses (increased experience, luck, regeneration, etc). Being in a party is always beneficial, not only for the increased rewards, but for the ability sharing as well.  The Party leader can open the party up, allowing anyone in the zone to join freely. Players will be notified of open parties when joining new maps when not already in a party, or they can search for open parties in the Party Menu 'P'.


http://www.deloria.online/images/webss/do42-02.gif


http://www.deloria.online/images/webss/do42-01.gif

41
News and Announcements / Removed old controls
« on: December 12, 2016, 10:39:55 AM »
I have removed some of the old controls in the Deloria Online projects that caused some install problems from previous versions (depending if they registered libraries correctly). I have removed the Microsoft Internet Controls as well as the mftpx controls. Deloria Online now uses winsock HTTP to download and install patches.

42
News and Announcements / New Abilities Explained
« on: December 07, 2016, 10:12:52 PM »
I want to give another quick update on some of the things I have been working on.  I was not satisfied with the amount of abilities I had before so I have been working even longer to bring a lot more abilities to builds. I am planning characters to have 14 ability points total for end game. This will give players an even larger variety of builds. I will breakdown some build examples below. I have also attached a screenshot of the new ability tree for the mage.



http://www.deloria.online/images/webss/do42-03.gif

Taking the above screenshot into consideration, you can estimate getting about 3 of the 6 ability trees by end-game, and unlocking up to 3 ultimates. Ultimates are the last column in the ability screen. Ultimates require all attached abilities to be learned before they can be learned.

Build #1 Pure Elemental DPS: You specialize in taking the top three ability trees, gaining the most dps abilities as well as unlocking both the dps ultimates.

Build #2 Hybrid Elemental: You specialize in taking two of the top three ability trees and one other row. This will give you one dps ultimate and allows the player to take (for example) the general row (which is the same for all classes) which unlocks a bunch of passives and a player teleport ultimate which removes movement impairing affects. If the player would rather be a self-sustainer, they may choose the heal row of the cleric instead but be limited to just the 1 ultimate.

Build #3 Full Cleric: You specialize in taking both the cleric rows, unlocking all the heal, heal-over-time and buff enhancement abilities as well as the cleric ultimate Healing Rain. Healing rain is a wide area heal (11x11 tiles) which also applies a heal over time. The full cleric also has the choice of another row, taking the general row gaining a second ultimate or possibly even one of the elemental rows, forfeiting a second ultimate.

As you can see, the mage abilities are almost complete and I may require some private testers soon to test some abilities. Remember to sign-up on the forums to be eligible for the private testing.

I'll post more soon!

- Nexemis

43
News and Announcements / New features of Deloria Online 4.2
« on: November 30, 2016, 05:40:25 PM »
Below are some of the new features for Deloria Online 4.2. There is so much new and I am excited to tell you some of the changes

- 2 Classes to start, Warrior and Mage
- Strength is primary stat for Warriors and Intellect for Mages. 4 Secondary stats still apply (Stamina, Dexterity, Agility and Wisdom). These secondary stats now give different benefits and bonuses.
- Default attack is now a standalone ability all classes get. Default attack now only scales with weapon damage. All abilities use primary and secondary stats for their damage calculators.
- Classes have 4 ability trees to expand through for abilities and spells, this allows a variety of builds. With default attack scaling off weapon damage only, this allows even more builds.
- As you level you gain Training Skills that you can use to raise primary and secondary stats, dispersing them according to your build.
- As you level as well as some main quest lines, you will also be rewarded Ability Points. These Ability Points are used at trainers to learn new abilities and spells.

Besides new class changes, a lot of re-coding has been done throughout the whole game

- New screen size is much bigger
- New questing system
- All new graphics and maps. The world is definitely coming along. As a new player, everyone will start in a starter zone where they will quest and learn the basics of the game as well as unlocking their first few abilities. I have included more of a story-line this time around that will play a part throughout questing and the game.
- Item bound system
- Character statistics and leader boards
- Many new visualizations, special effects and sounds added to a variety of things to the game.


I want to keep a lot of what is in the game a secret so players can experience it as they play, but I will release a few screenshots on the forums real soon. I want to have a pretty smooth starter zone before I release first alpha test. I do not have any time frame of when testing will start, but I am coding on Deloria full-time again so I am getting stuff done quite quickly.

I also want to note that the whole ability system was rewritten. It no longer looks for a target before trying to cast something. It now casts and reacts appropriately. This new re-code makes abilities work much better and I keep adding new options as I go along and add new abilities. Some abilities/spells are instant cast and some have a casting timer/animation. For example, the aoe Fire Wave can hit 3 targets with 1 cast, but has a small cast time. Also, All abilities have PvP in mind. They can be used on both players and Npc. Down the road I would like to add 1-2 pvp battle grounds in and see all these abilities in action. The town arena just won't cut it anymore.

I'll post screenshots soon and post on forums when I need a few testers. Remember to sign-up!

- Nexemis

44
News and Announcements / New Website
« on: November 16, 2016, 11:53:48 PM »
Deloria Online has moved from deloria.net to it's new home at deloria.online. More information on the next version of Deloria Online coming soon.

- Nexemis

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