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Messages - Nexemis

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Deloria Online General Discussion / Re: How do I download
« on: December 28, 2017, 04:02:13 PM »
The news and forums say the game is not up. The Discord channel also works.

News and Announcements / Open Beta Launch Delay
« on: December 16, 2017, 06:31:13 PM »
Hey guys,

Just wanted to give an update on the status of the upcoming Open Beta. I am currently still working on the beta, but it won't be ready in time for the holidays or end of this year.  Originally the Open Alpha was planned for end of year, but I skipped the Open Alpha all together and going straight into the Open Beta because of the great testing accomplished from the Closed Alpha. I won't release the beta until it is in a more complete state with more content. I aim to have the Open Beta start shortly after the new year.

I will also be having some sort of winter event after the Open Beta launch, partly because we are missing a Christmas event and partly because I already have the winter event mostly coded in :)

Stay tuned for updated info and screenshots coming soon.

Thanks for the patience guys and I hope you all have a great holiday season! 

- Nexemis
Jeffrey O'Blenis

News and Announcements / Post Closed Alpha Changes (updates)
« on: November 15, 2017, 05:36:01 PM »
Below I will list some of the changes/revisions and modifications I am making to the game since the Closed Alpha ended.

This list will continuously be updated:

The amount of ability slots has been increased to 7 (up from 5). Ability slots now also render in the middle of the game screen.

I am in the process of updating the rendering code of the client. This should have an improvement around the board and help some lower FPS players. This will also help render all non-game screen items the same way (help for port over apps). You can now disable water animation in the options screen as well.

Keybinds have been updated. Also fixed an error where numpad numbers were not triggering saved keybinds unless re-saved in options each time you start game.

Classes have changed up a bit to incorporate job class advancements. (Example: You can now start as a Mage and then at the end of act 2, complete a quest to become either an Elementalist or a Cleric). Mage abilities learned prior to job advancement are shared and kept after advancing. (Example: Disperse and Ice Shard can be used by both Elementalist and Cleric). All current Ability Points on your character must be used before job advancing (on Mage and General abilities).


There are now a few class specific buildings in Collingwood. Also, some of the quest locations have changed because of this. (Example: Your Mage trails will now start at the Mages Guild, a tower near the north of Collingwood Captial). After completing your Mage trials you will then become either an Elementalist or Cleric. Elementalists can access the top level of the Mages Tower to continue their class story line, while Clerics will have access to and continue their story line at the Clerics Sanctuary in the Collingwood Church.

I have expanded the quest code to include more parameters and objectives, and allowing quests to be started and completed by different NPC. This makes the quest flow more fluid. (Example: Introduction quests will lead players to a different NPC to hand in a quest). You can also track up to 7 quests at a time now on the game screen.

After dealing with the threat of the Brotherhood of Bandits in Chapter #2, we start Chapter #3 with Majestic Falls just east of Collingwood Capital. Players will find themselves with a new confrontation with the magic faeries that dwell there. Although once content living along side us Delorians, the fae are no longer patient with us. Not only because of our recent expansion into their land and evil soil even further east, but because they also blame the corruption on us. Things will only escalate more when we discover the faeries are immune to the corruption, and we must act to figure out why. 

News and Announcements / Closed Alpha Server Ending
« on: November 10, 2017, 05:35:33 PM »
So this weekend will be the last weekend the Closed Alpha server will be up for testing. After that I will be taking the server down to make a few major changes, fix bugs and add new content. I would like to thank all the players who helped test the Closed Alpha server. If you haven't already, please post your feedback on the forums.

Just a reminder:
- All accounts that have a character reach level 15 during the Closed Alpha test will have their accounts carried over to the next version. CHARACTERS WILL NOT BE CARRIED OVER. These accounts will give their new characters a cape to start with to help level in the next version.

- All accounts that have a character reach level 25 during the Closed Alpha test will also receive a custom outfit that will not be obtainable otherwise in the game.

Thanks again for the testing and feedback!

- Nexemis

Jeffrey O'Blenis

News and Announcements / The Cleric is in for testing!
« on: November 04, 2017, 12:56:15 PM »
The Cleric has now been added to the game and ready for testing. They currently follow the Mage quest line for gear and progression. The Halloween SPOOKTACULAR event will be ending Monday Nov 6 2017. If you haven't checked it out, you still have time!

Be sure to read the updater notes for all the daily changes and additions!

- Nexemis

News and Announcements / SPOOKTACULAR Update and PvP!
« on: October 30, 2017, 07:48:31 PM »
Just a quick update on the status of the Closed Alpha test and the SPOOKTACULAR Mini Event.

 - Level cap is now level 30 with all new content, dozens of new items, 8 new bosses and more!
 - The event will continue to run until the end of next weekend. New things are begin added quickly and everyday! New event quests and items are now obtainable for characters 20+
 - PvP is enabled and the first PvP Battleground is released! 'Pit of the Dead' is a level 20+ PvP zone with level 20-26 mobs, 3 mini bosses and a mystery of secrets! Check out the mysterious Cloaked Figure who setup shop in Collingwood. He has a variety of great items, some with great new features like 'Mob Loot' which auto-loots any loot dropped by mobs that you walk over.

* Be sure to read over the new changes to player deaths on the launcher. Affects have been made to both NPC and PvP Deaths.

See you in the game!

- Nexemis

Deloria Online General Discussion / Re: Streaming?
« on: October 29, 2017, 03:20:19 PM »
see you ingame :)

Deloria Online General Discussion / Re: Streaming?
« on: October 29, 2017, 01:19:13 PM »
yes thats fine

I love it. Ill post a link on website to vid later

Deloria Online Closed Alpha SPOOKTACULAR MINI EVENT (Open Invitation)
Starting Oct 26 2017-TBA (Early November)

The Deloria Online Closed Alpha server will be coming back online Oct 26 2017 for a Spooktacular Mini Event. Simply click on or interact with any Jack-O-Lantern throughout the game to receive a spooky buff that lasts for 20 minutes. While attacking mobs with this buff (**and possibly other players) you will have a chance to unleash some hidden dormant powers inside you. These powers will transform players into Halloween monsters and give a variety of powerful buffs!

Creepy and familiar Halloween music has also been added to most the maps. You can turn this off in the options for the regular music, but that would be maddening!

Join us in Discord during the event for in-game giveaways, or for any help installing the game.

Deloria Online Discord Chat: Discord client not required


- Open Invitation. Anyone who signs up on the forums will have access to the Closed Alpha Spooktacular Mini Event. (
 - A fresh database will be used, so all prior accounts and characters will be lost.
 - Server First code enabled for items.
 - Party level experience requirements reduced by 50%.
 - Only the Mage class is available for the Closed Alpha.
 - Max level is currently 22. Quest and story lines also play through level 20. The level 20-25 zone 'Dry Lands' may be released at a later time during the event.
 - All players who obtain level 15 during this event will have their account (not characters) carried over to the Open Alpha server, starting at the end of the year. All new characters created with these carried over accounts on the Open Alpha server will start with a unique cape and an elixir of increased experience. These two items will also be given to all players during the Closed Alpha Spooktacular Mini Event.

 ** The first PvP battleground may get released during the event if time persists. It is a level 20 Halloween themed battleground which will reward unique items.


To download, make sure you have a forum account and visit the download page.


QUEST AND STORY LINES now take players up to level 20 and into 'Swindler Woods'. The quests have changed quite a bit, but should flow better than before.

NEW ABILITIES have been added for testing, including a few from the Fire Elemental tree and an Ultimate.

NEW PARTY SYSTEM (Groups) are here. Parties can hold up to 4 players and have a leveling system with 5 levels to unlock. Each level unlocks party wide buffs like increased experience, increased armor, increased critical strike, increased luck and increased damage. A Party will stay intact until it's last member disbands, this way parties can be passed on without losing it's current level. For the duration of the event, the experience required to level parties will be reduced by 50%.

PLAYER SHOPS are in need of testing and allows players to sell 5-10 items in town. Any player that can log out in town at night and keep a store open to test, it would be appreciated. I have made an effort to put in a lot of items ready for players to sell.

OUTFITS are in! Character bodies will now change depending on what chest armor they are wearing. Players can set a permanent outfit at the Beauty Boutique. Outfits can be learned from equipping armor, vendors, achievements and mob drops.

FOOD BUFFS are ready for tasting. Players can have 1 food buff active at a time that lasts 15 minutes.

ELIXIR BUFFS are ready for drinking. Players can have 1 elixir buff active at a time that lasts 1 hour.

Lots of equipment and items!

Hope to see you in the game!

Jeffrey O'Blenis
- Nexemis

Deloria Online General Discussion / Re: HI there!
« on: October 24, 2017, 03:45:03 PM »
Glad to have you. Tomorrow I will be posting the install instructions

Deloria Online General Discussion / Direction for PvP and Guild Towers
« on: October 23, 2017, 10:27:19 PM »
Coming into the Open Alpha soon (end of year), I wanted to touch base and give some insight on the direction I want to go with PvP and new Guild Towers.

- There will be a PvP NPC in town that will have the option to toggle your 'PvP Always On' on and off. This will give players a chance to PvP on maps other than just PvP maps.
- 'Hard Core Achievement'. When a new character is being created, they will have the option to have their 'PvP Always On' active by default and they will get a unique hardcore PvP achievement. This achievement will be lost permanently if the player ever turns their 'PvP Always On' off.

Guild Towers
I have been debating on how I was going to approach an automated response to the Guild Towers I have been wanting to put in, so here is a brief theory.

- Guild Towers will be in certain zones throughout the game. Guild Towers can be purchased by guilds when they reach a certain level. To purchase a Guild Tower, the guild will need to defeat the tower boss/bosses waiting inside. If the Guild Leader is in the tower when the boss is defeated, he/she will have 1 minute to decide if they want to purchase the tower. When a guild purchases the tower, it will become accessible to only that guild for a week, and that tower boss will no longer spawn. When the week is over, the tower will be emptied, locked and the boss will respawn. Guilds can only have 1 tower in their possession at a time.

Obviously harder zones will have harder tower bosses, as well as higher prices to buy the tower for the week. Higher priced towers will also have extra perks included, besides just being larger and/or multiple levels. Towers can have storage tiles inside, giving members the option of keeping items safe and secure on the ground.. even when the server goes down. High end towers may even have a vendor inside.

Suggestions and feedback always welcome!

Deloria Online General Discussion / Game sites/listings
« on: October 22, 2017, 01:48:53 PM »
I will be updating outdated game sites this week that has old Deloria Online information. If anyone has gaming site suggestions or know of outdated information on old sites, please post suggestions and links below.  Helping spread the word would also be appreciated!

Deloria Online General Discussion / Re: Where Can I Download?
« on: October 21, 2017, 03:11:56 PM »
Maybe wait till the event starts.

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