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Messages - Nexemis

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News and Announcements / Another Quick Update
« on: April 25, 2017, 01:41:03 PM »
Hey Delorians!

I wanted to give another quick update on what I have been working on. As always, if you want to stay up-to-date on what's happening with Deloria Online and to see latest screenshots, join us on our Discord Channel! You don't even need to install anything.

Deloria Online Discord Channel:
Deloria Online Screenshots Discord Channel:  (accessible from main channel)


- Finishing up the new on-screen chat and combat code. There was a lot to rewrite here.

- Remade the starter zone, which includes classics like Collingwood Capital and Outskirts of Collingwood. The previous start zone (Killik Island 'Merchant Cove' area) will now be used as a secondary zone that you can reach from the Collingwood Dock.

- Added a dock in Collingwood Captial that can take you to various destinations. Currently it only travels between Collingwood Capital and Killik Island.

- Announced second playable class will be the Cleric. Some of the previous mage skills have been moved to the Cleric class.

- 'Train Skills' have returned!  You will receive 1 Train Skill every level which can be used to increase your characters secondary stats, which can increase various stats (health, health regeneration, critical strike, melee dodge, spell dodge, max resource, resource regen, etc).

- 'Ability Points' have been added, and are used to purchase class abilities. More information on Ability Points at another time.

Thank you for the patience and support guys!

Deloria Online General Discussion / Re: Cant wait!
« on: April 20, 2017, 12:22:22 PM »
Thanks, can't wait for you to see the all new game.

News and Announcements / Ability Ideas!
« on: April 07, 2017, 10:54:38 PM »
Hey guys,

So for those of you that haven't joined us on discord chat, I will share some more information since I haven't posted in awhile.  Right now I am in the process of re-working the abilities trees and redoing the combat code. I have also mentioned that the second playable class will be the Cleric. This will be the second 'light armor' class, so various gear will be suited for both classes while some may not work as well for the other. If everything goes according to plan the next two classes that will follow will be the Warrior and the Paladin (both heavy armor classes).

As mentioned above, I am re-working the abilities tree and have removed the Cleric skills from the Mage tree. The Mage tree will consist of the 3 elemental choices and the general skills row. The Cleric tree will consist of the heal and buff choices, as well as a DPS row and the general skills row.

Do you have any ability idea for any of the classes?  Feel free to post them on this topic:

News and Announcements / FRAUD and SCAM charges
« on: April 03, 2017, 10:28:09 AM »
It seems that someone is again illegally charging for 'Deloria Online'.  It's very upsetting that I have been working on this game since 2000 and have never asked nor accepted ANY form of money for it, not even a penny!!!! I have spent thousands on computer equipment, coding, web space and tools, yet never made a penny for the game.

A few years ago someone (I will for now keep nameless) was charging people for access to his illegal 'Deloria Online' clone, and people contacted me for refunds. I told them to contact the authorities. It seems someone else is again taking credit card payments for Deloria Online. I have NEVER accepted any money what-so-ever for Deloria Online, even people who want to donate (which people still email to day to help fund my game). I have ZERO method of accepting any payments.

Anyone that has paid anything for Deloria Online should contact the authorities as they are being scammed. ( is the only Deloria Online website you should trust. Please report any other sites that are using the name 'Deloria Online' or any of its copywritten material, and if you paid money for Deloria Online, contact your authorities as it was not through me.

Jeffrey O'Blenis

News and Announcements / Latest additions & changes to Deloria Online
« on: February 23, 2017, 02:46:24 AM »
Hey guys, I wanted to take a quick moment and update everyone on what's been recently added to the game. People keep asking what I am working on and what's new, but I don't get much time to keep posting updates like this. I have been very busy making a lot of additions to the game and am coming closer to the closed testing to begin. I can't stress how much this is a new game, but I will try to go over a bunch of the changes and additions I have made to the game recently, and overall.



ON-SCREEN CHAT: In this screenshot you can see how the new chat is now on-screen. All the screen mumbo jumbo (combat/exp/item/etc) has been removed from that space and now is used for main game chat. There are many options for the on-screen chat, including font, size, number of lines to show, fade delay, and bold outline. With a click of a button you can bring up the classic non-transparent chat up in its place if you prefer the old style, or if you want to scroll back and review old chat.

COMBAT LOG: I have added a combat log that can be opened just like the classic chat. You can scroll and review past combat moves here.

FULLSCREEN MODE: I have re-added a fullscreen mode. The old fullscreen mode code stopped working when screens went to widescreen format. I have since rewrote a new fullscreen mode code that will maximize to 1920x1080. The game default game screen is now widescreen format 1366x768 and upscales to 1920x1080 when fullscreen mode is active. Some players will prefer to play this way while others will not. It's a preference that a lot of players wanted brought back.

BRAND NEW AUDIO CODING: I have rewrote all the sound and music coding to give players more custom options, as well as just upgrading the sound components to work and sound better. You can also now set separate volume controls for sounds, music and weather/ambient.


NEW HELP MENU: The new help menu has been redesigned and updated, while the emoticon menu has stayed the same :)


ITEM OBTAINED: With the addition of the on-screen text, many old screen text had to be removed (including item pickup/drop). The new Item Obtained code shows items you obtain from picking-up, stores, quests, etc. The color changes depending on the quality of the item. (bottom right corner)


NEW STORE & BANK CODE: The bank and store code were updated and improved. New features were added to the store like 'Sell All Grey' button and a new 'Buy Back' feature.

NEW ITEM HOVER: You can also see the new item hover from this screenshot. It works the same when you hover over an ability, but changes the information and icons accordingly.


ABILITIES: Abilities are a new feature of this version of Deloria Online, and pretty game changing. In this screenshot example I am using an AoE fire ability. With a wide variety of abilities already in the game, players can customize their character to a build they prefer.

ON-SCREEN COMBAT TEXT: Combat text (DPS and healing) as well as experience gains are now shown on-screen above the appropriate targets. NPC damage calculations are not in the game yet, but in this screenshot you can see one of the sloth hit me for 12 damage.

BUFFS & DEBUFFS: Near the top left of the screen you can see I have 2 beneficial buffs that are about to wear off. These are a new feature of Deloria Online and are written hand in hand with the new abilities code.


NEW PARTY CODE: I have rewritten a brand new party/group code. Group can have up to 4 players in them and level-up as players level-up rewarding increased experience, regeneration and luck. Parties can also be set to 'Open' allowing anyone in your area access to join your group.

ALL NEW ITEMS: I have started adding all the new items, rewards, drops and consumables to the world. I already have a fair bit. Like recent version, many gear have +versions, however I have also included +variations to gear to add even more customization. (ie: SameItem of Regeneration / SameItem of Precision). This will also give players a better selection of items to sell.

ITEM BOUND SYSTEM: The item-bound system that was added at the end of the last test is still active in the game and working great. It has been upgraded to support future coding (talked about below)

CAPACITY CHANGES: Players now have an inventory space of 20 (vs 15 before) and a bank space of 20 (vs 18 before).

NEW ACCOUNT & CHARACTER DATABASE: I rewrote the accounts and character databases to hold a lot of new information for new features I have added to the game as well as for future patches in mind. Accounts now work on an email basis and have 2 character slots per account at the moment.

FRIENDS REWRITE: The 'Friends' code was rewritten but will act pretty much the same.

DELORIA ONLINE UPDATER: The Deloria Online Updater got a major overhaul and rewrite. I made my own custom HTTP downloader for the updater which has been working much better than the old FTP updater. This also helps remove unnecessary third party controls which could sometimes cause register errors when installing. The updater is quite an upgrade from its prior versions and runs very well and error-free. If it encounters any errors or missing files, they can be fixed and replaced automatically or from within the internal debug menu.

GRAPHICS: Lots of new graphic additions, as well as modifications to past favorites.

SOUNDS & MUSIC: Many new sounds and music have also been added. I have also adjusted the volume on some previous sounds.

DELORIA MAP IT!: I improved my game map editor for public use and released it to the closed testers for testing. It will be available to everyone to test soon, and could be used for future game features .....



MAPS: I am finishing up the last few maps, then I can start adding the story line content and quests.

QUESTS: The second biggest game-changer, I am in the midst of re-adding the quest system. The old quest system code I was working on I had lost, but this version has improvements already that the other did not. I will show screenshots of the new quest system as soon as I start adding the story content.

PROJECTED TIMELINE:: After I complete the last maps and finish the quest code.

- Do combat and ability calculations. This will take a fair amount of time and testing
- Finialize any finishing touches and calculations and open the server to closed testers to start testing.


After closed testing starts, I will first focus on bugs, fixes and calculation changes depending on testing

- Player Shops. I want to add a pop-up shop for players so they can sell items in their downtime, or shop for specific gear at low low prices. This will also help the economy, give another source of income for players, as well as reward players who like to farm items. This will also give players a secure player to player trade.

- First 2 Professions. Right now I have the idea already setup for the first 2 professions being added to the game. I want to add enchanting and alchemy as the first two professions. I think they will work very well, but more information will come on that.

I think that gives a good idea of what I have been working on and what's to come for this new world of Deloria Online. I thank you for your patience as I continue to improve the game and get it ready for testing. It is much faster and efficient to make these changes and additions now before any alpha testing begins. Again, to keep up-to-date, join us on discord!

Cheers for now guys!

News and Announcements / Email Issues
« on: February 19, 2017, 01:08:28 AM »
We are currently having issues with our email accounts. If you have tried to email any accounts in the past few weeks, we did not receive it and you are encouraged to re-email to: We hope to have the issue resolved shorty.

News and Announcements / Updated Screenshots
« on: February 16, 2017, 09:50:59 PM »
Wanted to give another quick update on the game. Still very busy reworking the game. I have finished upgrading the bank and store features and have started populating the world with items and NPC. Here is a few new screenshots showing some of the new items added, the new options screen and a shot of the new Swindler Woods.

Swindler Woods

New items (don't mind the text alignment)

New Options screen

- Nexemis

News and Announcements / New Screenshots
« on: February 02, 2017, 04:00:03 PM »
Here are a couple screenshots of the new Merchant Cove and the Dry Lands.

Merchant Cove

Dry Lands

News and Announcements / Quick Update
« on: January 25, 2017, 08:30:05 PM »
Just wanted to give a quick update on what I've been working on, what's new and what's to come in the coming weeks.

I'm in the final stages of re-writing the last pieces of the server and client coding. I'll be done with all the new accounts and character databases by the end of this week. The new game options are almost complete, which features more key-mapping options and a completely rewritten sound and music player (loop options, more sound options, custom volume controls).

I am planning to start letting the Closed Testers in the new world to test within the next few weeks. At the time the Deloria Map It! map editor utility will be released for public testing. I will be posting on the forums a comprehensive list of all the new changes and improvements to Deloria Online within the week.

Remember to sign-up on the forums for up-to-date information and Closed Alpha access.

Hope to see you all in the new world soon!

- Nexemis

There are many new mechanics and features. The game is all new, but I will be remaking some past favorite zones.

- Nexemis

Polls / Would you prefer if bank accounts were shared for all characters?
« on: January 05, 2017, 07:15:33 PM »
Sorry guys about the last post, forgot to make it a poll.

Remember with a shared bank, items bound to a character still cannot be shared.

- Nexemis

Polls / Would you prefer if bank accounts were shared for all characters?
« on: January 05, 2017, 03:15:55 PM »
Would you prefer if bank accounts were shared for all characters, or keep per character for more space. Item bound policies would still be in place, and bound items are character bound not account bound.

News and Announcements / Deloria Map It! Makeover
« on: January 04, 2017, 11:37:15 PM »
Deloria Map It! got a major coding update as well as a cosmetic one. Many features were improved as well as a redesign of the user interface.

The 'Graphic Layer Tool' was improved, as well now you can auto-populate your personal clipboard from tiles used on that specific map (Edit-Clipboard Options).  I will continue to work on improving the editor tools as well as finishing up the new 'Search and Replace' tool, which has many new features and options.

Like always, if you have any problems, please post them on the appropriate forums.

- Nexemis

News and Announcements / Deloria Online is now 4.3!
« on: January 03, 2017, 11:14:26 PM »
Deloria Online has leveled-up to Closed Alpha 4.3. There has been a significant amount of changes and additions to all aspects of Deloria Online, and required a version upgrade. More information of the changes for 4.3 was sent out to Closed Alpha members.

- Nexemis

News and Announcements / Merry Christmas
« on: December 25, 2016, 07:36:36 PM »
Wanted to wish all Delorians a merry and safe Christmas! 

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