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News and Announcements / Closed Alpha Rewards Announced!
« Last post by Nexemis on February 22, 2018, 11:03:35 PM »
Below is a list of the rewards given for the three ranks obtainable from the Closed Alpha testing. If you obtained level 15 or higher with a character during the Closed Alpha testing, your account has been carried over to the new Open Beta server. CHARACTERS WERE NOT SAVED, but all new character created on these accounts during the Open Beta will be given the perks listed below.

The Closed Alpha TOP 20/Rewards list can be viewed here:

BRONZE RANK: (achieved level 15)
 - Unique Alpha Sunglasses (wearable at level 1, also uses new head gear paperdoll system)
 - 2 Experience Elixirs (+15% exp for 1 hour)

SILVER RANK: (achieved level 25)
 - Everything in the Bronze Rank
 - Unique Alpha Outfit + 1 Boutique Voucher (Male and Female versions)

GOLD RANK: (achieved max level 30)
 - Everything in the Silver and Bronze Rank
 - Orb of Collingwood (quick and easy teleportation to the capital)
To view these rewards in-game, check out the screenshots and vids posted in the Deloria Discord channel.

Thanks guys,

- Nexemis
Jeffrey O'Blenis

Deloria Online:
Deloria Online Forums:
Deloria Online Discord Chat: (Discord client not required)
Deloria Online General Discussion / Re: Where my COPS at?
« Last post by Ent on February 10, 2018, 03:17:36 PM »
If it isn't Lt. GenZ himself.

Chief VoMaT here.

I think changing my handle to Ent was subconsciously because of my affinity for putting noobs in trees.
Deloria Online General Discussion / Re: Where my COPS at?
« Last post by Nexemis on January 28, 2018, 05:53:27 PM »
Welcome back :)
Deloria Online General Discussion / Where my COPS at?
« Last post by General Anubis on January 28, 2018, 03:25:43 PM »
Ayy -GenZ- back in action, looking forward to the open beta as it appears I missed the alpha!

Just wondering how many of my COPS brethren are coming back around as well? And I'll be joining the discord server soon for sure!

Now I just need to find that gif I made for my forum avatar... XD
Deloria Online General Discussion / Re: Wow.
« Last post by Nexemis on January 05, 2018, 12:18:05 PM »
again, welcome :)
Deloria Online General Discussion / Wow.
« Last post by kirky on January 05, 2018, 10:13:52 AM »
This makes me incredibly happy.
I used to play this game a lot. (Early 2000s, I was probably 12 or 13 at the time XD.)
My ign was kirkus!
I was even in a guild/clan...(LP? LF?...I'm 27 now, it's hard to remember.)
Anyway, I just wanted to say that I'm super excited to get back in to this, I had no clue the game was coming back.
I had a friend introduce me to Bit Heroes, and immediately I thought of this game.
One quick google search later, here I am!
I joined the discord server as well.
This is amazing.
Deloria Online General Discussion / Re: How do I download
« Last post by Nexemis on December 28, 2017, 04:02:13 PM »
The news and forums say the game is not up. The Discord channel also works.
Deloria Online General Discussion / How do I download
« Last post by welshroxy on December 26, 2017, 06:42:15 PM »
How do  I download this?

Nothing seems to work, i click the link and it says file not found I go on discord and theres no channel
News and Announcements / Open Beta Launch Delay
« Last post by Nexemis on December 16, 2017, 06:31:13 PM »
Hey guys,

Just wanted to give an update on the status of the upcoming Open Beta. I am currently still working on the beta, but it won't be ready in time for the holidays or end of this year.  Originally the Open Alpha was planned for end of year, but I skipped the Open Alpha all together and going straight into the Open Beta because of the great testing accomplished from the Closed Alpha. I won't release the beta until it is in a more complete state with more content. I aim to have the Open Beta start shortly after the new year.

I will also be having some sort of winter event after the Open Beta launch, partly because we are missing a Christmas event and partly because I already have the winter event mostly coded in :)

Stay tuned for updated info and screenshots coming soon.

Thanks for the patience guys and I hope you all have a great holiday season! 

- Nexemis
Jeffrey O'Blenis
News and Announcements / Post Closed Alpha Changes (updates)
« Last post by Nexemis on November 15, 2017, 05:36:01 PM »
Below I will list some of the changes/revisions and modifications I am making to the game since the Closed Alpha ended.

This list will continuously be updated:

The amount of ability slots has been increased to 7 (up from 5). Ability slots now also render in the middle of the game screen.

I am in the process of updating the rendering code of the client. This should have an improvement around the board and help some lower FPS players. This will also help render all non-game screen items the same way (help for port over apps). You can now disable water animation in the options screen as well.

Keybinds have been updated. Also fixed an error where numpad numbers were not triggering saved keybinds unless re-saved in options each time you start game.

Classes have changed up a bit to incorporate job class advancements. (Example: You can now start as a Mage and then at the end of act 2, complete a quest to become either an Elementalist or a Cleric). Mage abilities learned prior to job advancement are shared and kept after advancing. (Example: Disperse and Ice Shard can be used by both Elementalist and Cleric). All current Ability Points on your character must be used before job advancing (on Mage and General abilities).


There are now a few class specific buildings in Collingwood. Also, some of the quest locations have changed because of this. (Example: Your Mage trails will now start at the Mages Guild, a tower near the north of Collingwood Captial). After completing your Mage trials you will then become either an Elementalist or Cleric. Elementalists can access the top level of the Mages Tower to continue their class story line, while Clerics will have access to and continue their story line at the Clerics Sanctuary in the Collingwood Church.

I have expanded the quest code to include more parameters and objectives, and allowing quests to be started and completed by different NPC. This makes the quest flow more fluid. (Example: Introduction quests will lead players to a different NPC to hand in a quest). You can also track up to 7 quests at a time now on the game screen.

After dealing with the threat of the Brotherhood of Bandits in Chapter #2, we start Chapter #3 with Majestic Falls just east of Collingwood Capital. Players will find themselves with a new confrontation with the magic faeries that dwell there. Although once content living along side us Delorians, the fae are no longer patient with us. Not only because of our recent expansion into their land and evil soil even further east, but because they also blame the corruption on us. Things will only escalate more when we discover the faeries are immune to the corruption, and we must act to figure out why. 
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